Discussion about this post

User's avatar
Ross Llewallyn's avatar

I appreciate learning what trips less experienced players up. Ladders totally makes sense. Funny it's that again after the yellow paint stuff earlier this year.

That's gotta be such a tricky design problem. We real humans in reality know when our intent is to climb a ladder and aim perfectly for said ladder. In a game, going near a ladder can be ambiguous, and I think we've all been frustrated when we just wanted the item next to it or to go past it. In a zombie game the cost of that mistake, either missing the ladder or having to step back down and turn around, could be frustrating death!

Meanwhile how the hell else are you supposed to get a player up? Elevators don't always make sense.

Expand full comment
1 more comment...

No posts