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Mehdi Shah's avatar

As a kid I played a lot of Roblox on my family Windows XP desktop around 2007, and this seems like a very weird change to see as an adult now (I imagine this group of grown up players are a large demo their trying to net)- I bet I would of tried my absolute hardest back then to try and access the 17+ content, especially if they advertised or surfaced the change to users. One thing I disliked as a child was knowing there was stuff I wasn’t allowed to check out, especially in a game I was occupying tons of hours in.

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toni's avatar

It’s really funny to me how „urination“ or kissing in the mouth are a 17+ experiences in the US. Meanwhile, „light violence“ like the Roblox avatars shooting each other with realistic looking guns is 9+.

From my European perspective, that is really absurd. Video games were much less realistic when I grew up, but I know my mom didn’t approve of Yie Ar Kung-Fu on the C64 when I was 12.

Roblox mentions Marihuana as a sticking point for international audiences, but really violence and romance will be as well, just in different countries.

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