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Edd Hewett's avatar

Nothing in here suggests that Roblox is prepared to take responsibility for its platform’s content and behaviour on it; if anything, Dr. Milovidov’s comments only reinforce Roblox’s desire to outsource this responsibility onto parents which only creates more of a headache for parents.

If someone behaves inappropriately in Disneyland or builds something offensive, I, as another park-goer, can protest but I cannot eject them from the park; this is the park owner’s responsibility. Disney polices this in a tough-but-invisible way, and has spent a lot of resources on doing this over an extended period of time to build their culture and brand of safety which appeals to families. Roblox feels like the opposite, so the comparison feels quite trite; Roblox could and should do so much more.

As a parent I feel like I am constantly fighting to somehow make Roblox feel appropriate for my child as I just can’t trust it, whereas it really should be the other way round.

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Christopher Grant's avatar

A promising start, but there's still so much to find frustrating in how Roblox handles parental controls. My two biggest peeves:

1) showing experiences that are age-gated out, so my son is marketed these experiences and reminded he's not mature enough for them. In what world is this a good player experience??

2) related: the inability to grant single game permissions based on my own tolerance or understanding of the game. Instead it's a massive slider, without a lot of nuance. I sometimes end up sliding it way up so he can access something that seems fine to me ... but what else have I unwittingly exposed him to now? Then I have to remember to slide it back down when he's done.

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